Or am I paranoid? Don't think so. At least the Earth shouts for freedom.

My actual projects

SID-Wizard:
A native Commodore 64 tracker. My purpose with writing a tracker again is to give as many as possible spells into the hands of a chip-musician. Goattracker, XSID, SDI and others gave a lot of inspiration, and people at CSDB were more than ready to help by giving ideas in the CSDB musician forum...
I won't attach any screenshots or preview in advance, because I want to let it be a surprise... still many optimization and features are required to release the 1.0 version, but it contains many (hopefully) useful and never seen things already.
Necropolo (my guitarhero bandmate) is the only person who tests it right now. I like his honest feedbacks, and he seems to be my dedicated code-tester a while ago.
(Helped many times with my SPRedit crossplatform sprite editor's development. Many thanx again :)



OtiS
 This is my latest, seemingly very long-term project (maybe 3-4 years including hardware and dedicated software). As I've explained at the index page, I'm fed up with today's computers, and still would go for old Commodore products if it's about everydays' work or special, demanding tasks. The small memory and CPU speed however limits the possibilities on these machines. There exist several workarounds, expansion projects...but they still have to maintain compatibility with the old hardware.
 Many articles at Wikipedia exist about alternative, parallel processing units, the Neumann bottleneck, or CISC vs RISC , or even AI neural networks which is getting more & more common (but only programmable yet with epoch training). It's clear that mainstream PC products mostly improve towards overclocking and parallel processing is less priorized (just some trials like dual/quadro cores, or GPUs might be better examples for parallel hardware). They eat up energy like a network plant, they're noisy, and dissipate a lot of unused energy as heat.
 You know, the warming of processor (and indirectly global warming) is mainly coming from the transient of transistors' voltage between 0 and 1 state. They're just physical entities, and can't switch infinitely fast. Otherwise transistors used in switching mode between 0 and 1 shouldn't dissipate at all (P=U*i would be either 0*1 or 1*0 which is both 0W in theory). That's why pumping up CPU clock increases heat dissipation, energy loss in other words...Therefore a computer should incorporate many CPUs in parallel with as many buses and memories as possible, and should work without warming at all. That would be the REAL, thread-safe multitasking.
 That's where FPGA as such comes into picture. I recently bought a Nexys2 FPGA board to experiment with parallelism. It runs at 50MHz, which many would laugh at nowadays. But it has a strength: You can implement many independent cores and many task-specific, dedicated hardware on it, as long as the amount of programmable logic-cells allows it. The development board has 16MB Flash and 16MB PSDRAM on it sharing the same bus...as a C64 coder I know it's plenty of RAM. BTW, the CPU cores will use own dedicated block-RAMs (say 'cache', but not exactly) each besides the shared RAM.
 It's planned that the CPUs, at least the main CPU will be able to handle modular programming by default in machine code...In other words I'll be able to easily reuse existing code even in assembly. This will help the architecture to evolve for sure.

...to be continued...